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arduino:displays_for_classic_arduinos:nokia_5110_displays_and_classic_arduinos_speed_test

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Nokia 5110 displays and classic Arduinos: speed test

Summary evaluation

In this test, I am striving to answer first whether rendering updates will be fast enough for reasonable use and second whether there will be any memory left to do anything interesting.

One might expect this 84×48 display with 1 bit color depth to be updateable pretty quickly even with a torpid Uno/Nano/Pro Mini, and indeed it is. The frame update time of 100 ms (the inverse of the fps noted in the source code) is respectable, and character change artifacts are not objectionable. The frame update time is expected to halve with a 16 MHz board, but there are no 16 MHz 3.3V boards, so that means you'll have to complicate things a bit with level shifters.

The bad news is that it's still a bit of a memory glutton, consuming 42% of program storage and 24% of dynamic memory. Most of that is probably the data for the lovely fonts. Lunches are never free.

Tests

I used U8g2 to see how quickly a Nokia 5110 display could be updated with a 3.3V 8 MHz Arduino Pro Mini. The module came from an Asian source.

The glare on the edges is an artifact from the four LEDs used to backlight the display. In real life the arifact doesn' appear as glare, but it is clear on inspection that there are four sources of illumination.

FIXME video

source code

arduino/displays_for_classic_arduinos/nokia_5110_displays_and_classic_arduinos_speed_test.1517117712.txt.gz · Last modified: 2018/01/28 05:35 by mithat

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