Mithat Konar on Branding
Mithat Konar
2011–11–22
Mithat Konar on Branding
- Prepared by Mithat Konar
- For COME 336 :: Interface Design for SW Engineers
Branding
Branding
- American Marketing Association’s definition:
- A name, term, sign, symbol or design, or a combination of them intended to identify the goods and services of one seller or group of sellers and to differentiate them from those of other sellers.1
Branding
- Mithat’s definition:
- A name, term, sign, symbol or design, or a combination of them that frequently creates usability problems, especially in desktop applications.
Examples
Ok
Bitdefender Antivirus Scanner for Unices
Marginal
Bitdefender Antivirus v10 (Windows)
Not Ok
SpiderOak for Linux
Not Ok
SpiderOak for Windows
Complexity
- As with many things in interface design, balance is key with branding.
- Simplicity with branding may be ok.
- Complexity with branding is asking for trouble.
- Web-centric interaction is making stretches with branding on the desktop more acceptable.
- Mithat’s maxim: If in doubt, do the default.
- Corollary of: Assume you have bad taste until proven otherwise.
Endnotes
1Lake, Laura. “What is Branding and How Important is it to Your Marketing Strategy?.” Marketing – Information and Advice on Marketing Strategy, Marketing Plans, and Marketing Careers and Jobs. http://marketing.about.com/cs/brandmktg/a/whatisbranding.htm
(accessed November 20, 2011). (Emphasis added)